#pragma once

#include "SparkEditorMenu.h"

class SparkEditorMenuCamera : public SparkEditorMenu
{
public:
	SparkEditorMenuCamera();
	~SparkEditorMenuCamera();

	virtual void ConnectEvent(void);

	void OnCameraSavePosition(wxCommandEvent& event);
	void OnCameraSpeedPlus(wxCommandEvent& event);
	void OnCameraSpeedMinus(wxCommandEvent& event);

};

